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Technique for Allowing Privileged and Controlled Access to Information Streams in 3D Virtual Worlds

IP.com Disclosure Number: IPCOM000193703D
Original Publication Date: 2010-Mar-06
Included in the Prior Art Database: 2010-Mar-06
Document File: 2 page(s) / 24K

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3D virtual worlds allow for a substantial amount of information to co-exist at a single 3D Virtual location. The emergence of these virtual worlds makes the management of this information a significant and important challenge. Based on personal preferences, a user may want to subscribe to certain streams of information in the 3D Virtual world. These subscriptions can be represented by 3D objects that are worn by the user?s avatar. Further, subscriptions can be customized by modifying the objects, the modification of which will simultaneously update the user?s subscriptions in the world. Similarly, the user can pick up additional customizations as the user is exposed to more sources of information that the user can subscribe to.

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Technique for Allowing Privileged and Controlled Access to Information Streams in 3D Virtual Worlds

A user of a 3D virtual world may want to tap into additional information in his environment. One way to indicate this interest is to wear an object that expresses this desire. This facility is particularly relevant when there are several streams of information intended for different audiences, and the subscriber is listening to one (or more) in particular. By wearing a badge or a piece of virtual jewelry, the avatar informs the system to notify him of events on that stream.

One concrete use of this system is in debugging complex systems in 3D Virtual worlds. A 3D Virtual World system can be configured to log messages on different streams. By donning a "Debug" bracelet, our developers were able to diagnose a 3D Virtual World system without disrupting their operation. Further, the other avatars within the developer's virtual proximity were unaware that the developers were in the process of debugging the running 3D Virtual system.

There are many other uses of this approach. One can envision a user wearing an earpiece that translates virtual world chat into the language of the user's choice. IBM has a real-time language translation system that can generate new streams based on a spoken or text stream. By wearing an earpiece of this sort, the user could tell the system to translate the chat to a different language.

Wearing 3D Virtual objects to indicate interest in a virtual world has several advantages over the alternative, a dialog box with many settings. One advantage...