Browse Prior Art Database

A System Of Visual Representation Composed From Mutliple Sources For Team Integration Disclosure Number: IPCOM000199494D
Publication Date: 2010-Sep-06
Document File: 2 page(s) / 43K

Publishing Venue

The Prior Art Database


Members of a team working remotely can feel a sense of dislocation and less of a sense of belonging to a team. A system is described for creating a visual representation of each member of a team, and presenting them in an environment that displays recent information in a manner that gives a feel for the current mood and operation of the team.

This text was extracted from a PDF file.
This is the abbreviated version, containing approximately 53% of the total text.

Page 1 of 2

A System Of Visual Representation Composed From Mutliple Sources For Team Integration

Members of a team who are working remotely can feel less of a sense of belonging to the team, due to a lack of the physical cues and low-level casual discussion. It can be hard to know when people are busy, what they the rest of their team are feeling, and to get a general sense of office atmosphere

    A variety of sources of information are configured to influence a virtual avatar for each member of a team, which are displayed in a virtual environment. Example sources would include social networking status or updates, output from work item tracking tools, chat tools , calendar applications and so on.

    Recent information is displayed in a 'thought cloud' around that person's avatar. Certain phrases or achievements can be configured to have avatars react in differing ways - an avatar could seem happier when their work items are completed, or display different emotions depending on words present in their social networking updates.

    The placement of people in the room denotes how busy they are, and with who - for example, people whose calendars mark them as being in a meeting would place them together in a corner of the virtual room, or in a subcompartment. Similarly people engaged in a chat would be placed close together, and drift apart as their conversation tails off. This then makes it easier to see who is busy, and who they are cooperating with at present, so that someone working at home can observe the virtual room and see more easily who is actually available to talk to, even casually, thus promoting a greater sense of belonging..

    Users of the tool would define what IDs on what servers, and what RSS feeds and so on, belong to them on their profile. The information is then gathered through APIs of those applications, or automated programs set up on those systems can update the virtual environment program via an agreed interface.

    This allows the user to control what data flows into the program, for the sake of privacy, whilst automatically importing what it needs from the other programs and providing a ce...