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Wireless input device for virtual object and space exploration

IP.com Disclosure Number: IPCOM000201040D
Publication Date: 2010-Nov-05
Document File: 2 page(s) / 24K

Publishing Venue

The IP.com Prior Art Database

Abstract

Disclosed is a method for providing end users a more natural and realistic experience when viewing elements, both physical and non-physical, on hand held devices or devices using hand held controllers. The invention provides end users with the ability to interact with a device in their hands and cause a corresponding action to take place on a display device. The method incorporates the use of a small sphere with a built-in compass, an accelerometer, and a pressure and touch sensor.

This text was extracted from a PDF file.
This is the abbreviated version, containing approximately 51% of the total text.

Page 01 of 2

Wireless input device for virtual object and space exploration

The online shopping experience for end users is restricted because they are not able to get as complete a feel for a product as they would by holding it in hand and inspecting it.

Currently, the various ways of overcoming the limitations include pictures, videos and 360 degree product tours. The 360 degree tours are useful, but suffer from a simple limitation that potential buyers have to use a mouse or a keyboard to move the object to be viewed along the axes of its degrees of freedom. A typical interaction may include a hold and drag technique using the mouse pointer, or the usage of arrow keys to move the object. This is not a natural way of exploring an object from different angles. The primary drawbacks are the unnatural feel of object exploration through the mouse and keyboard. This limitation subconsciously gives the buyer an uncomfortable feeling when purchasing an item and negatively impacts retail eCommerce.

An end user experiences similar limitations when exploring a non-physical object. Whether it is space exploration, a map application with data showing a physical world, or a gaming application with a virtual space, most of the interactions are performed in unnatural ways using the mouse and the keyboard.

Known technologies apply some solutions to offer virtual product tours, but none address the same features described by the disclosed invention. No ideas exist that are similar to those discussed in this disclosure.

The invention described here provides end users with the ability to interact with a device in their hands and cause a corresponding action to take place on a display device, which may or may not be the input device.

Typical applications of the disclosed invention include:
• During online shopping, users can view the product in the catalog from different angles by tilting, clicking and squeezing a device or controller.

• When displaying a bicycle, for example, on a smart phone, the user tilts the device while seemingly the picture of the bicycle stays stationary thus the user gets various views of the object (bicycle) while tilting the device.

• When shopping for a shoe, the user may want to see the sole and interiors. By tilting the mouse forward the user can view the sole and tilting it backward the user can view the interior of the shoe.

• When viewing the product on a laptop screen, the user can view the object from various angles by moving the screen in different forwa...