A tangible interaction system for interactive multimedia and educational videogames.
Original Publication Date: 2015-May-20
Included in the Prior Art Database: 2015-May-20
Tangible interaction systems permit the user to enter information into a computer in a different way, creating the possibility to physically interact with real objects, and not only by graphic or simbolic representation through a keyboard or a screen. This opens the way for a more motivating interaction for young children, where physical manipulation forms an essential part of the gaming experience. At present, tangible interaction systems by means of physical objects for videogames and other interactive multimedia platforms are mainly based on the following options: RFID chip-based physical blocks, magnets, figures or markers recognised by a camera. The present document proposes a new form of physically interacting with electronic information processing systems, such as a computer executing a videogame or a robot following a user's instructions.