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Method and System for Sensor and Controller Synchronization in Cognitive IoT Game Platforms

IP.com Disclosure Number: IPCOM000247290D
Publication Date: 2016-Aug-19
Document File: 5 page(s) / 63K

Publishing Venue

The IP.com Prior Art Database


Disclosed is a method to use sensors and other devices, connected to an Internet of Things (IoT) system, in gaming platforms to gather and measure the player's excitement for the game by analyzing biometric data that indicates a user’s reaction.

This text was extracted from a PDF file.
This is the abbreviated version, containing approximately 39% of the total text.

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Method and System for Sensor and Controller Synchronization in Cognitive IoT Game Platforms

Video games use scenarios to engage and excite the player. Historically, these video games use controllers that can capture commands from stickers, buttons and, more recently, movements of the person to interact with the games. Moreover, video games have a relatively static plot, in the sense that all scenarios come one after another, independent of the strategies used by players.

Later-developed video games present scenarios in a somewhat dynamic story based on actions from the players. Nevertheless, this dynamic is based on decisions in a tree form, meaning that the user proceeds with strategy A or B and scenarios C or D follow, based on the selected strategy.

Controllers allow players to use movements in order to play a game; however, these devices are not capable of sensing the emotions and movements of the person, missing important data that can be relevant for the success of the game in order to keep the player excited. In addition, as the scenarios and stories in the game are static based on the player's strategic decisions, the player can feel that the game is not dynamic enough and may be boring.

The novel contribution is the integration of Internet of Things (IoT)-ready controllers into gaming platforms as a means of gathering data from sensors for analysis purposes. The core idea is to pair and synchronize game controllers with an IoT device and a cognitive system.

Connecting the Gaming Controller to the Internet of Things

The connection of the game controller happens in multiple stages. The controller is connected to the processing unit, which can be a computer, game console, smart TV or any other device capable of displaying multimedia and connecting to the game controller. The processing unit sends a request to the backend system to register the sensors in the controller . The system sends this request in either plain Hypertext Transfer Protocol (HTTP) or any other transport protocol the backend system understands (e.g., Message Queuing Telemetry Transport (MQTT) or any other).

The backend system receives the request from the game-processing unit, taking the information from the associated console as

well as devices attached to it, the controller, and the many attached sensors. The backend system matches the game processing unit identifier and the user's profile to content stored from previous sessions, if any. With this information, the system creates a new game session.


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When the session begins, the system creates a communication channel that gathers data from the IoT sensors . This communication channel can be either half-duplex, meaning only one system can talk to the other at a time, or full-duplex, meaning both systems simultaneously send information on the wire.

The system sends the gathered data from controller's sensors to the IoT system for further analysis.

Connecting the Controller to the Processing...