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# System and method for recommendation of arrangement of nonstandard and standard size physical articles/packages using digital/virtual optimization technique.

IP.com Disclosure Number: IPCOM000247780D
Publication Date: 2016-Oct-06
Document File: 3 page(s) / 87K

## Publishing Venue

The IP.com Prior Art Database

## Abstract

When we need to package a box be it small or large box, we as human struggle to optimize the space. Some human has an ability to see the optimal configuration and provide guidance but others end up losing lot of valuable space. This problem is aggravated in car boot space, when traveler needs to fit in multiple bags in limited boot space. To solve this problem we have defined a method to solve this problem. A method to recommend an arrangement of bags/boxes (standard rectangular size bags or uneven nonstandard size bags) to human/robot would be of tremendous help for a given space. This solution leverages technique to identify the dimension using mobile phone's camera and use this information during space optimization algorithm. We also used density measurement using infrared technique to find out the density of the irregular objects and project how much compression would happen based on where this object is placed during the packing. Applying multiple different constraints (such as fragility of the object, weight limit of object, texture on the surface of the object) and then apply operation research technique of determining optimal arrangement of the objects.

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System and method for recommendation of arrangement of nonstandard and standard size physical articles/packages using digital/virtual optimization technique.

For applying the technique for Car boot space arrangement, standard configuration would be  maintained and when user takes the pictures of all the objects he would like to take in the car then the  optimal arrangement will be recommended keeping various constraints.

Description of the implementation:

 User would either enter a configuration {length, breadth, height} into the tool or take a picture  of the container. [ there is a prior art that enables identification of container size from the  picture]

 Another option is to gather the space information by querying APIs or maintaining a database of  standard space availability in vehicle based upon vehicle model number for car boot space.

 User would then need to take picture of articles using 3‐D mapping device { e.g., google's tango  device with 3 D mapping capability} that are needed to be packed. This device will provide  measurement of the article. User will have an additional capability to tag each of the pictures  with additional details, such as weight, fragility etc. These additional information will act as  constraint in the application.

For Non standard articles/containers, system shall identify the density of the article and then  extrapolate this information to determine how much space will be needed, if kept between  other boxes and how much total space will be claimed by this article. This information will  use  infrared technologies to first capture the details and then provide available air space in the  container, which will be compressed when kept over any other container.

For the non‐standard objects user can enter the items within the bag via an application user  interface. User could chose the items and denote specific location of items on the UI. This user  entered data is used to arrive at weight distribution with approximate weight is estimated based  upon user input and size of the bag.

In some instances, items within the bag could be identified monitoring tool such as what is used  in airport.

How Irregular shaped object changes based on external applied force, some of those can be considered as enabling art
Following arts talks about how 3D modeling can be used for force component analysis . http://onlinelibrary.wiley.com/doi/10.1002/stco.201350001/abstract http://ceur-ws.org/Vol-1023/paper3.pdf

Following diagram is an example of force component, so with 3D modeling, we can identify the current shape of different objects, touch points, position of CG and acco...