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Method and system for user interaction based 3D model constriction with grained holographic objects. Disclosure Number: IPCOM000249517D
Publication Date: 2017-Mar-02
Document File: 3 page(s) / 27K

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The Prior Art Database


In this article we propose a method and system for creation of user interaction based 3D model using grained holographic objects

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Method and system for user interaction based 3D model constriction with grained holographic objects.


Next generation computing needs physical resembles of digital objects, so that, user can effectively create various 3D objects with user interaction. User can create various types of 3D models from grain particles by applying various forces/ pressure, in various direction on the grained particles. There are various advantages of grained particles over the block particles to create 3D model, Grained particles enables user to create various types of shapes with different level of finishing. There is an opportunity to create various types of 3D holographic objects with grained holographic particles so user can apply various pressure, forces on grained holographic objects to create large 3D holographic objects. Also this method can be widely used in educational and gaming space. For example students can use this method to simulate various physical behavior of materials and can create 3D model.

Proposed Solution

Below if the proposed method and system . The grain particles are nether fluid nor solid nor semi solid, the force and displacement mechanism are different on the grain particles

1. During interaction with holographic grains over any display device, the properties of the holographic grains are to be mapped with physical properties of any material (like sand grains, iron grains, ferromagnetic grains etc.). The grain dimensions (e.g. in mm dimension) and shapes (e.g. uneven, spear, cubical etc.) are also to be defined. The selected properties of the holographic grains are the key parameters for final orientation of the grains upon applying external influencing factors.

2. Based on hand gesture on the holographic grains, software will translate the hand gesture into applied force components on different touch point of hand and distance movement of hand software will reorganize the final orientation of the holographic grains. User can create various shapes and simulation with the holographic grains.

3. User can apply mouth blow on holographic grains to change the orientation of the holographic grains. The force components from air blow will be calculated, and holographic grains will be reorganized accordingly.

4. User can create magnetic field around the holographic grains, accordingly user can visualize how the holographic grains have reorganized based on resultant magnetic fields. This simulation will only be available where the mapped material property is iron grains/ ferromagnetic etc.

5. Using proper external magnetic force and direction, user can simulate magnetic levitation of the holographic grains. Based on calculated magnetic force, the software will automatically reposition the holographic grains in such a way that holographic grains in levitating.

6. Using the system user can select multiple material properties (sand grain and, iron grains) of different segments of holographic grains, and then can interact with various...