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Method and System for Creating Cognitive Distractions for Users Experiencing Hallucinations using Augmented Reality (AR) Devices

IP.com Disclosure Number: IPCOM000254238D
Publication Date: 2018-Jun-13
Document File: 2 page(s) / 54K

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The IP.com Prior Art Database

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Method and System for Creating Cognitive Distractions for Users Experiencing Hallucinations using Augmented Reality (AR) Devices

In situations where users experience hallucinations, the intrusiveness of the distraction, whether acknowledged as real or not, can be a severe detriment. A solution is needed that can divert the hallucinator's (user’s) attention away from the current situation. A robust solution would take in a cognitive element to create a logical distraction that makes the most sense for a specific user instead of a generalized distraction for all users. Disclosed is a method and system for creating cognitive distractions for users experiencing hallucinations using augmented reality (AR) devices. An AR device worn by a user has a cognitive distraction module that pulls information including type of hallucination, interests of user and environmental information to create a distraction based on user profile and the environment encapsulating the user. The hallucinations include visual hallucinations, auditory hallucinations (schizophrenia), olfactory hallucination, tactile hallucination, gustatory hallucination, general somatic hallucination etc. The below Figure provides an exemplary illustration of the method and system, wherein the AR device detects, either automatically or manual feedback, that the user is experiencing a hallucination. The automatic detection is based on sensing of physiological flags.


The cognitive distraction module of the method and system, as illustrated in above Figure, queries the user's custom profile and the environment information upon the detection of user experiencing a hallucination. The user custom profile indicates game type, game preferences, most interesting or eye-catching colors, images, themes capturing most attention, song/audio, and other preferred audio/visuals. In another embodiment, the user profile includes user’s previous hallucination episodes, effective

distractions, recovery time etc. The environmental information gathered include surrounding artifacts and visuals. The user custom profile and environment information is ingested by the method and system as illustrated in the above figure. Then, a highest ranked sensible distraction is generated for the user based o...